Measuring the performance of games can be quite complicated. It’s not just about the average frame rate; frame time matters too. This was brought into stark focus with the release of Gotham Knights, ...
In the third part of our four part series on video processing and standards conversion, Phil Rhodes explains why frame rate conversions and temporal remapping is such arduous tasks. In the previous ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results